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Ian Riccillo

Animation   Rigging   3D Artist

Digital Sculpt: "Taktiurtau" - May 2024

This project was made during my Digital Sculpting course during my undergrad.

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I kept parts of the model as separate objects as I worked in ZBrush for easy masking and selecting. In Substance Painter, each material was assigned to each object.

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The final composition was made in Blender through automatic weights on an armature placed in a city alley-way environment to explore the narrative of a law bearing enforcer prowling the streets like a minotaur's labyrinth.

Baked Normals and Texturing
Baked Normals and Texturing
Shaping Sculpt
Shaping Sculpt
High Poly Sculpt
High Poly Sculpt
Blocking out
Blocking Out
Low Poly Partiton
Low Poly Partition
Sketch
Sketch
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