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Rigging: "Pey Talks Anime" - Apr. 2026
I had the opportunity to work with Pey Talks Anime. Starting in November 2025, I started iterating on 3D models for an avatar to appear in his videos.
The model uses faceted normal maps, an image plane for the mouth and eyebrow expressions, and displacement maps to make boiling lines.
The rig has a face expression controller to shift between mouth phonemes in the material shader.


"When small mistakes feel big" - pey talks anime
When working with Pey Talks Anime, I would receive a section of audio from his video with some reference sketches.
My job would be to build the environment, props, and motion for each shot.

"How self perception shapes a character" - pey talks anime

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