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Ian Riccillo

Animation   Rigging   3D Artist

Rigging: "Pey Talks Anime" - Apr. 2026

I had the opportunity to work with Pey Talks Anime. Starting in November 2025, I started iterating on 3D models for an avatar to appear in his videos.​

The model uses faceted normal maps, an image plane for the mouth and eyebrow expressions, and displacement maps to make boiling lines.

The rig has a face expression controller to shift between mouth phonemes in the material shader.

"When small mistakes feel big" - pey talks anime

When working with Pey Talks Anime, I would receive a section of audio from his video with some reference sketches.

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My job would be to build the environment, props, and motion for each shot.

"How self perception shapes a character" - pey talks anime
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